Two opposite sides are left open.ĥ players - this is sometimes not considered a legal option. If using 2 sets, then the players set up their colors on opposite sides and must move their colors to their own opposite side.Ĥ players - this way is standard Chinese checkers. If using 1 set, then the players must move to the opposite empty star point. You can also play with multiple sets of marbles where each player plays 2 or 3 sets or colors of marbles and has to move all of them across the board to win.ģ players - 3 players can be played with 1 or 2 sets of marbles. You can move in any direction.ĭepending on the number of players there are different ways to play Chinese checkers:Ģ players - with two players you move all your marbles across the board to other player's start point. You do not have to hop over a marble if you don't want to. You can hop over your own or your opponent's marbles. See the blue path of hops in the picture below for an example. You can only jump over 1 marble at a time (for example you can't jump over 2 marbles that are next to each other), but you can do multiple jumps on the same turn as long as the hops are all lined up. The marble can be moved to an adjacent open space or may jump over other marbles that are right next to the marble. When a player takes a turn, they may move one marble. The object of the Chinese checkers is to get all of your marbles to the opposite point of the star. Each player has 10 colored marbles that start out inside the point of the star. There are lots of places in the star where marbles fit. We'll discuss the most popular way called the "hop across" version here.Ĭhinese Checkers uses a special board that looks like a six pointed start. There are some different ways to play the game. If you don't, your shared opponents - players on the sides - will probably progress faster than both of you.Chinese Checkers is a fun game to play with 2 to 6 players. With 4 or 6 players, it's usually better to cooperate with the player in front of you at the start of the game.If you see them building a ladder, try to block them. Avoid keeping an isolated marble at the back.Try to align marbles to create a "ladder" that enables a large series of hops. With hops you can progress much faster than with single steps.The player with 120 points is the winner and all other players are ranked according to their score. When this happens, the game ends immediately. This scoring method guarantees that the game always ends when a player reaches 120 points - when all their marbles are inside the goal area. It's also possible to score 0 if you move sideways or even to lose points if you move backwards. It's therefore possible to gain several points at once with a well-calculated series of hops. You score one point each time one of your marble moves one step closer to the goal. Simply click the final position you want to reach. On BGA, after selecting a marble, legal moves are highlighted in white. While hopping, you may temporarily pass through a hole in a side triangle but you're not allowed to stay there.You may change direction between 2 consecutive hops.Jumping over a marble does NOT remove it from the board.A hop is defined as a jump over any adjacent marble - your own or your opponent's - to a free hole beyond it.Move one marble to an adjacent free hole, in any direction - even backward.Your goal is to bring all of them as fast as possible in the opposite triangle, at the top. These marbles are the only ones you're allowed to move. You own 10 marbles that start in the triangle at the bottom of the board.
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